Putting a Face to the User
- stelladubrava
- May 2
- 2 min read
One of the most valuable things we did early in the Good Neighbor project was slow down before we started designing. It would have been easy to jump straight into wireframes, but we knew that the best interfaces come from understanding people first, not screens.
So we built two user personas. Margaret Delvin is a help-seeker: someone who needs support with everyday tasks but may feel uncomfortable asking, or simply doesn't know where to turn. Noelle Wilson is a volunteer: motivated, community-minded, but frustrated by how hard it can be to find flexible, meaningful ways to give her time. Together, Margaret and Noelle represent the two sides of every interaction on the platform, and keeping both of them in mind kept us from solving one person's problem at the expense of the other's.
What I find so powerful about persona work is that it forces you to make the user specific. It's easy to design for "anyone." It's much harder, and much more useful, to design for a 66-year-old woman who prefers visual content and gets overwhelmed by too many options, or a busy professional who wants to help but needs the process to take less than ten minutes. Specificity creates empathy, and empathy creates better design.
This is also where my background in the salon started to feel relevant again. Every client consultation I ever did was an informal version of persona research. Someone sits down, tells you what they want, and your job is to listen carefully enough to understand what they actually need. The skills transfer more than I expected.
With our personas defined and our stakeholder map in place, we moved into the design phase with a clear sense of purpose. We weren't just building a platform. We were building something specific for Margaret and Noelle, and that made every decision easier to make.
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